Load parts as assets #8
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Delete branch "parts"
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Note quite sure what the scope for this is going to be, hopefully by merge we'll be able to pull in an asset and get it in the world. Scene files are... probably going to be scrapped, potentially with some data-asset design too... at least it was a good learning experience!
We'll see where the design goes, I guess.
Stringfor theAssetPathpolyfill with a phantom lifetime 910ad8d622bevy_data_assets's tests 5e4b5323feView command line instructions
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From your project repository, check out a new branch and test the changes.Merge
Merge the changes and update on Forgejo.Warning: The "Autodetect manual merge" setting is not enabled for this repository, you will have to mark this pull request as manually merged afterwards.